![]() Our submission date for Switch is staying the same as when we were aiming for an April release (27th April was the proposed date), but we plan on taking six more weeks to ensure a) the game is in excellent shape when you come to play it, and b) the team are able to get there while maintaining a healthy work schedule. Our testing therefore has to account for a huge number of variables and ensure the combinations are functional and satisfying. You can meet characters in different orders, important information can be conveyed in multiple different conversations, and the story can vary a lot in how the parts are connected together. The trouble is that in a game where the narrative is this flexible and procedural, these features open up a tremendous space for bugs. These changes are already in the game, and in fact we’re still entering content lock as planned.
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